Floor Generator ((new)) • Official

Each Zone allows the user to override the global generator settings.

: You can adjust the width, length, and "grout" size of the planks. It also includes advanced settings for "tilt" (to simulate uneven floorboards) and "random seed" to vary the layout.

| Name | Type | Features | |------|------|----------| | (open-source) | Tile-based map editor | Supports custom tile generators, WFC plugins. | | Unity ProBuilder + Dungeon Architect | Game level generator | Real-time floor plan creation in engine. | | Blender + Sverchok | Procedural modeling | Node-based floor layout generation. | | Finch 3D | Architectural | Algorithmic floor plan optimization for Rhino. | | WaveFunctionCollapse (GitHub) | Standalone library | C++/Python implementation of WFC. | | procgen2 (Python) | Educational | Dungeon generation with BSP trees. |

Master Your Architectural Visualizations: The Ultimate Guide to FloorGenerator

APOLLO 13
IN REAL TIME
A real-time journey through the third lunar landing attempt.
This multimedia project consists entirely of original historical mission material
Relive the mission as it occurred in 1970
T-MINUS 1M
Join at 1 minute to launch
NOW
Join in-progress
Exactly 55 years ago
Thu Dec 07 1972
12:32:00 AM
Current time in 1970
Fullscreen
(recommended)
Included real-time elements:
  • All mission control film footage
  • All on-board television and film footage
  • All Mission Control audio (7,200 hours)
  • 144 hours of space-to-ground audio
  • All on-board recorder audio
  • Press conferences as they happened
  • 600+ photographs
  • 12,900 searchable utterances
  • Post-mission commentary
  • Onboard view reconstructed using Lunar Reconnaissance Orbiter data
Instructions / Credits
Join our Forum:

Each Zone allows the user to override the global generator settings.

: You can adjust the width, length, and "grout" size of the planks. It also includes advanced settings for "tilt" (to simulate uneven floorboards) and "random seed" to vary the layout.

| Name | Type | Features | |------|------|----------| | (open-source) | Tile-based map editor | Supports custom tile generators, WFC plugins. | | Unity ProBuilder + Dungeon Architect | Game level generator | Real-time floor plan creation in engine. | | Blender + Sverchok | Procedural modeling | Node-based floor layout generation. | | Finch 3D | Architectural | Algorithmic floor plan optimization for Rhino. | | WaveFunctionCollapse (GitHub) | Standalone library | C++/Python implementation of WFC. | | procgen2 (Python) | Educational | Dungeon generation with BSP trees. |

Master Your Architectural Visualizations: The Ultimate Guide to FloorGenerator