Each Zone allows the user to override the global generator settings.
: You can adjust the width, length, and "grout" size of the planks. It also includes advanced settings for "tilt" (to simulate uneven floorboards) and "random seed" to vary the layout.
| Name | Type | Features | |------|------|----------| | (open-source) | Tile-based map editor | Supports custom tile generators, WFC plugins. | | Unity ProBuilder + Dungeon Architect | Game level generator | Real-time floor plan creation in engine. | | Blender + Sverchok | Procedural modeling | Node-based floor layout generation. | | Finch 3D | Architectural | Algorithmic floor plan optimization for Rhino. | | WaveFunctionCollapse (GitHub) | Standalone library | C++/Python implementation of WFC. | | procgen2 (Python) | Educational | Dungeon generation with BSP trees. |
Master Your Architectural Visualizations: The Ultimate Guide to FloorGenerator
Each Zone allows the user to override the global generator settings.
: You can adjust the width, length, and "grout" size of the planks. It also includes advanced settings for "tilt" (to simulate uneven floorboards) and "random seed" to vary the layout.
| Name | Type | Features | |------|------|----------| | (open-source) | Tile-based map editor | Supports custom tile generators, WFC plugins. | | Unity ProBuilder + Dungeon Architect | Game level generator | Real-time floor plan creation in engine. | | Blender + Sverchok | Procedural modeling | Node-based floor layout generation. | | Finch 3D | Architectural | Algorithmic floor plan optimization for Rhino. | | WaveFunctionCollapse (GitHub) | Standalone library | C++/Python implementation of WFC. | | procgen2 (Python) | Educational | Dungeon generation with BSP trees. |
Master Your Architectural Visualizations: The Ultimate Guide to FloorGenerator