Opposer Vr | Script
void StartParry() => isParrying = true; void EndParry() => isParrying = false;
InvokeRepeating("PerformAttack", 1f, attackInterval); opposer vr script
// Assume trigger button on VR controller (e.g., Oculus Touch grip) if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger)) void StartParry() => isParrying = true; void EndParry()
THE OPPOSER SCENE: A dark room. A chair. THE OPPOSER leans forward, staring into the eyes of the person across from them. void StartParry() =>
: Most scripts require you to be fully spawned into a match (past the calibration menu) before they can be successfully injected. Risks and Ethical Considerations
void Start()
Here are the scripts for both.