| Metric | FaceGen → VAM Pipeline | Manual Sculpting (ZBrush) | |--------|------------------------|----------------------------| | Avg. time per character | 2.5 hours | 18 hours | | Landmark error (mm) | 1.2 mm (±0.3) | 0.7 mm (±0.2) | | Morph compatibility | 92% (60/65 sliders work) | 100% (if manually built) | | Real-time FPS | 72 FPS | 70 FPS | | Texture seam visibility | Minor (ears/neck) | None |
Would you like to know more about the specific use cases or applications of VAM FaceGen?" vam facegen
The process involves generating a model in FaceGen and then manually moving the files into VaM's directory structure. 1. Generate the Head in FaceGen | Metric | FaceGen → VAM Pipeline |
Don't use the FaceGen texture at 100%. Experienced creators often blend the FaceGen-generated face map with a high-quality "real" skin texture already in VaM to maintain realism. Generate the Head in FaceGen Don't use the
Go to the Skin tab and manually select your new textures for the face, torso, and limbs. 🛠️ Tips for Pro-Level Realism