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Pcsx2 Save States | NEWEST |

Developing a robust save state feature for an emulator like PCSX2 involves creating a system that can snapshot the entire machine state (CPU, RAM, GS, SPU, etc.) to a file and restore it perfectly.

namespace SaveState

protected: Mode mode; virtual void WriteBytes(const void* data, size_t size) = 0; virtual void ReadBytes(void* data, size_t size) = 0; }; pcsx2 save states

Here are a few tips to keep in mind when using save states in PCSX2: Developing a robust save state feature for an

was darker. Rule of Rose . An obscure, expensive horror game that never released in the US properly. The combat was broken—janky hitboxes, infinite dog AI, a protagonist who swung a pipe like she was shooing a fly. Normal players gave up. Leo used save states to create checkpoints mid-battle , frame-perfect dodges into attacks he could see coming three reloads ahead. He wasn't playing the game anymore. He was debugging it. An obscure, expensive horror game that never released

You need to expose this logic to the user.

We need a file header to identify the save state and ensure version compatibility.