From surviving G+ war documents, knights often had unique perks and restrictions:

Roran’s bridge attack: 2d6+2 = 9 vs enemy 7 → Bridge taken with light losses. Aldric’s raid: stealth roll 1d20 = 14 (success) → enemy loses 1 supply, next siege defense reduced by 2.

Success relies heavily on capturing flags scattered across the map. These flags act as forward respawn points, allowing your team to maintain pressure on the enemy and shorten the distance to the front lines.

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