Libgdx Texturepacker [patched]
TexturePacker.Settings settings = new TexturePacker.Settings(); settings.maxWidth = 1024; settings.maxHeight = 1024; TexturePacker.process(settings, "input/folder", "output/folder", "atlas-name"); Use code with caution. 3. Gradle Integration (Best Practice)
Allows the packer to rotate sprites by 90 degrees to fit them more tightly. LibGDX handles the rotation automatically when you draw them. libgdx texturepacker